Post by Frostbitten on Nov 10, 2011 16:33:01 GMT -5
Note;; powers have side affects, read power descriptions
to have a companion, your wolf must be an animal whisperer or a parseltongue
[post this form in a new thread to purchase items]
character this is for (or you?):
item(s):
explanation of items (if this is a custom type item):
total trinket deduction:
YOURSELF;
- color name; 200
- custum title; 200
ROLE PLAY CHARACTER;
- Fang wolf;300
- Shade male; 500
- Shade female; 2,000
- Changling wolf; 100
- Riverstone wolf; 500
- Eagle wolf; 300
STYLE;
- sparkle coat; 200; sparkles all over your coat
- helix; 100; single piercing in one ear
- double helix: 150; two piercings in one ear
- bull-nose; 150; a ring piercing from the nose
- eyebrow; 150; a piercing above the wolfs eyes
- jewel stud; 150; a jewel set somewhere on your wolfs body
- necklace; 150; a necklace
- collar; 150;, a collar
- cuffs; 150; thick bracelets around the front paws
ELEMETAL;
- fire control; 1500; create fire from sun heat and control it as you please. Hard to control, and gives a strain on the wolfs energy that can permanent, putting the wolf into commas
- earth control; 1500; control the movement of rocks and earth, creates a strain on the wolf. extent of control and length of time they can do things relies on the physical strength of the wolf. Doing things too advanced can result in permanent muscle damage.
- water control; 1500; control of water. overuse can result in dehydration severe enough to die.
- wind control; 1500; control of air and wind currents. over strain on the wolf can lead to shortness of breath and hyperventilating. Long term overuse can result in a permanent cough
- plant control; 1500; control vines and roots as you please. Puts a strain on the wolfs movement, increase in plant movements results in the wolfs reaction and movement speed decreasing. pushing your limits can result in paralysis
- ice control; 1500; freeze water or air on will. this affects the wolfs temperature though, and can result in visibly shaking. Overuse in this can result in hypothermia and seizures.
- water walker; 750; wolf can walk on water
- air walker; 750; wolf can walk on air, but not very far off the ground
- fire immunity; 750; can walk through fire without being burn
ADD ONS;
- feathers; 150; feathers attached to fur somewhere
- long claws; 200; long claws
- horn; 200; two ram horns or one unicorn horn
- tail club; 250; a sturdy bone ball on the end of the tail with spike proruding
- fangs; 250; long sabre fangs
- armor; 300; chose one part of the body to encase in armor
- additions; 1000; extra tails, sets of legs, your choice (no wings or fins)
- hybrid part; 1000; replace one body part of your wolf with that of an animal
OTHER POWERS;
- immortality; 5000; wolf has unlimited life span, but can die in battle
- immunity; 5000; immune to power type attacks by other wolfs, must be enacted mentally and cannot be used for long periods of time
- multiplication; 3000; wolf can make copies of themself, but the copies cannot go to far from the original. Absorbs all information and wounds the copy got when they return
- force field; 3000; can make a force field that keeps anything from entering, the longer its up the weaker it gets
- hindsight; 2000; can see flashes of a wolfs past upon contact, and can steal information and memories. the target might be able to see the other wolfs memories as well though
- whisperer; 1500; can communicate through a whisper to wolves miles away
- animal whispered; 1500; can communicate with animals, but must keep eye contact with them and is paralyzed during the conversation
- telepathy; 1500; can communicate over a short distance through the mind through words and images
- telekinesis; 1500; can lift and move items that do not exceed their own body weight
- empathy 1500; can read and manipulate other wolves emotions accurately
- healing; 1500; can heal wolves wounds, but experience mental pain through it
FANG SPECIAL POWERS;
- bear morph; 0; wolf can morph into a bear, but retains fur color
- spike spine; 300; wolf has bone spikes protruding from their back
- breath underwater; 750; wolf can breath underwater for a short period of time before lungs collapse
- ice control; 1000; fang wolves can control ice with more ease and less risk of hypothermia and seizures
- toxic spit; 1500; can spit over a short distance a chemical in their saliva that causes severe burns on the target. Most wolves with this ability however, have chapped lips and sore mouths/throats.
SHADE SPECIAL POWERS;
- glowing eyes; 0; shade wolves have a color glow to their black eyes
- illuminati; 500; wolf can create and control light, and even light themselves up. Affects the wolfs balance slightly
- parseltongue; 750; wolf can communicate with snakes and convince them to do dirty work. when they speak to the snake, their soul leaves their body and they share eyes with the snake, leaving their body open for attack
- poison bite; 750; wolf has poisonous saliva. Doesnt kill, but it will weaken their opponent enough. They have sore mouths and experience cavities very often
- scream; 1000; have a shrilly scream that can shatter the eardrums of wolves around them, and confuse them long enough for the wolf to escape or attack. wolf experiences some temporary hearing loss as well though, but not as severe as those around them.
CHANGLING SPECIAL POWERS;
- exotic coat; 0; can have two unnatural colors in their fur (red, pink, purple, blue, green, yellow, orange)
- color morph; 0; wolf can change their coat color as they please, but their eyes and voice always stay the same
- red sight; 0; can see in temperature
- smooth tongue; 750; wolf can manipulate others way of thinking with their voice. be careful when conversing with a wolf with this power
RVERSTONE SPECIAL POWERS;
- webbed paws; 0; all paws are webbed
- fins: 0; fins are on the shoulders in hindquarters, the tail is a fin, or the hindlegs and tail are fins.
- gills; 500; wolf has gills, and can stay under water infinitely
- water control; 1000; control of water. riverstones arent as easily affected by dehydration side effects.
- mirage; 1500; can confuse a wolf so much that they can portray images in the wolfs head and sight. Long term overuse results in headaches and migranes that return again and again.
EAGLE SPECIAL POWERS;
- wings; 0; wolf has wings from the shoulders
- hollow bones; 0; wolf has hollow bones to fly
- echo; 500; wolf can release echos from their throat to find their way around perfectly in the dark. overuse of this results in sore throats in echoing in their head
- wind control; 1000; can control the air and wind with less risk of side effects
- weather control; 1500; can control the weather and cloud patterns, but not with complete accuracy. (including lightening)
COMPANIONS;
to have a companion, your wolf must be an animal whisperer or a parseltongue
- rodent animals; 700; a rodent type animal companion. watch out, a rude wolf might try to eat them
- birds; 1000; any animal of air can be your companion
- predator; 1400; your wolf can connect with a predator animal. they can help you with hunting and fight, but the strain of keeping the connection with them and fighting isnt worth it unless you are experienced.
- snakes; 400; only parseltongues can have snakes as their companion
FORM;
[post this form in a new thread to purchase items]
character this is for (or you?):
item(s):
explanation of items (if this is a custom type item):
total trinket deduction: